Vespera's Nightfall was located beneath the Unity Fountain, a gold statue of an elf and human at Atlantis, which is incredibly ironic due to the fact that the statue depicts friendship, while the laboratory underneath depicts a far more horrifying image.
History[]
Nightfall was created by Vespera, an extremely powerful Empath whose emotions became numb, so she couldn't feel guilt. She experimented on humans to see how they could do horrible things without breaking their minds. This is later recognized as why the humans plotted to overthrow the elves.
Her Nightfall later inspired Gisela's, which had the same purpose, however, it was built in a different place that was only opened with Keefe's blood.
This Nightfall has the symbol (her signature) carved onto the statue to mark it.
After the events of book 6, the facility is destroyed.
Appearance[]
Entrance[]
The entrance to the facility starts underneath the statue of the human in the Unity Fountain. Using hydrokinesis, the water can be parted to reveal a door in the pedestal marked with Vespera's signature. The door can be opened using technopathy.
Inside Appearance[]
Inside the door, a long hall of gold and silver stones leads into the facility. The passageway is lit by balefire sconces, and leads to a foyer with vaulted ceilings, balefire chandeliers, pillars, mosaic floors, and walls with gold inlays. Seven hallways lead from the foyer. The one that the main characters explore is curved and slopes downwards, and has an arched ceiling with balefire lights and walls decorated with gold. The passageway leads to an enormous room, the door of which has a lock that is impenetrable to technopaths. When the main characters explore Nightfall, a force field divides the room in two. The side of the room away from the door contains a gorgodon and a balefire cage trapping Sophie's human parents. One section of the balefire cage is false, allowing safe passage through the flames. The room is lined with mirrors, which Vespera and Fintan use to create projections images of themselves in the room from nearby in the facillity.
The wall of the hallway leading to the large room has a hidden doorway, behind which is a staircase leading to a space filled with wooden catwalks and ledges, from which a system of pulleys can be used to control the mirrors.
Other Information[]
In Exile, on page 230, Sophie uncovers a memory from Prentice Endal's mind. "There was fountain in the center of it all, two golden figures standing in a round pool, holding hands as colored streams of water showered them from every direction. A shadow of a girl appeared between them and took off through the buildings, shattering everything she touched before she dove into a sea of shards. Sophie plunged after her." Though the identity of the girl is unknown, the description matches the exterior of Nightfall, which could indicate that Prentice was aware of Nightfall.