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Located in Exile, The room where Chances Are Lost is at the bottom of the extensive staircase, leading towards the center of the Earth. It is a small, square room with a sandy floor. The only notable features are a large metal door with a black slit in it and a (usually) empty chair. This is the room where memory breaks are preformed and prisoners who have broken minds or are mentally unstable are kept.

It is first mentioned in Book 2: Exile, by Alden Vacker.




Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Claws, Wings, Horns and ThingsDawnheath Troll HiveMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing



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