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The Matchmakers' office is described by Sophie to be a "shimmering crystal tower that straddled one of the widest, most bustling canals. Half of the structure stood on one side of the dark water and half on the other, angling toward each other and merging to form a massive twisted spire. It wasn't the tallest building on the street or the fanciest. But it was definitely the most intimidating- probably because of the round silver medallion set into the center of the arch, embossed with a very specific symbol: a giant M shaped from two strands of DNA." Runes around the medallion say "Progress, Prosperity, Permanence, and Proliferation". About 20 steps up the walk are two enormous silver doors stamped with the Matchmaker's symbol. The doors lead into a big white foyer lit by a crystal chandelier. The floor has a glittering mosaic of the Matchmaker's symbol. Across the room is a curved, sweeping staircase leading up and over to the center of the canal.The staircase leads to a glass room filled with throne-like chairs. When registering for the match, one takes a seat in these chairs and waits for the matchmakers. The matchmakers are alerted to your presence by your registry pendant and come and take you down a glass hall lined with silver doors. The matchmaker presses their hand into a black panel on the last door. The door opens to a small cold square room with mirrored walls. You must wait by yourself for the matchmakers. One of the mirrored walls splits open and two matchmakers enter. They wear white gowns and clutch glass squares. In sync, they move to stools that rise from the ground and sit. They move completely in sync. They greet you, not talking in sync and tap.their glass squares, causing them to light up. They verify some basic information and tap their screens to start the matchmaking process.

Elves go to the Matchmaker's office to register for the match, pick up and turn in their match packets, and pick up their lists.

Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenFluttermontHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSolreefSplendor PlainsSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Blackwater BayClaws, Wings, Horns and ThingsCrooked ForestDawnheath Troll HiveInktide IslandMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockSlurps and BurpsThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing



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