A Technopath is an elf with the ability to naturally understand the functions of technology and sense the mechanisms of an object. This allows them to manipulate the result and create gadgets easily. The language Technopaths use to communicate with gadgets has been described as strange.
Capabilities[]
A Technopath is naturally able to hack and create technology much more efficiently than other elves and humans.
Known Technopaths[]
Dex Dizznee[]
Dex first regarded being a Technopath as a "lame ability" after he manifested towards the end of Keeper of the Lost Cities. However, he has become an exceptionally skilled Technopath, even to be regarded as one of the best Technopaths by some. This is later confirmed by Mr. Forkle who claims Dex excels in the creative department of technopathy, rather than the traditional.
Lady Iskra[]
Lady Iskra is Dex's mentor in Technopathy. She has invented many of the modern Elvin technology including spyballs, obscurers and nexuses.
Tinker[]
Tinker is the Black Swan's extremely skilled technopath. She has made many things such as her pet projects and press-on fingernails to hide Sophie's enhancing ability.
The Neverseen's Technopath[]
The identity of the Neverseen's Technopath this person has not been revealed. They have built the Lodestar symbol, built fake caches and scrambled Alvar's registry pendant.
Examples Of Technopathy[]
- Dex makes Sophie's iPod solar powered, so it is able to receive a signal from the nearest human city from anywhere in the Lost Cities.
- Dex invents an ability restricting circlet on the Council's orders to keep Sophie from using her abilities.
- In Keeper of the Lost Cities, Dex hacks an ATM for money before knowing he was a Technopath.
- Dex adjusts Sophie's crush-cuffs so it can hide her enhancing ability.
- Dex creates Sophie's Sucker Punch to make her punches stronger so she can defend herself.
- Tinker gives Sophie an Ionic Booster to boost the strength in her left hand, so she can train after being injured in Flashback.