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This article contains plot details from Legacy.


Dizznee crest.png This article is part of a series about the Dizznee family

Basic Information
Dizznee

Residence(s)
Rimeshire

Rimeshire is where the Dizznee family resides, off the northern coast of Canada[1] . In the inside, Rimeshire is blue and gray, with a large crystal yeti statue in the entrance. It was given to Kesler and Juline by his brother as a wedding present. Kesler does not like the statue, and hopes that the triplets will destroy it. Kesler thinks that they aren't breaking it just to annoy him. Sophie says that the statue looked demented, with beady eyes and spiky fur that makes it look like an oversized porcupine, and it definitely needed to be destroyed. There is a main room with five staircases that go up to the towers and a large room in the back that Sophie says reminds her of a life-sized fishbowl. (The Solarium is where Sophie, Biana, and Fitz stayed when they have a sleepover at Rimeshire with Dex.) Juline also creates ice sculptures of animals to place in the yard, and allows the triplets to choose the animals she creates. Apparently, Rimeshire lies next to where the Alenon River connects to the sea, a place where wild kelpies come ashore.

Unlocked Description[edit | edit source]

The Dizznees a are known for being quirky and untraditional, so many are surprised by the refined beauty of their family home. Rimeshire resembles an ice castle with its blue cut-glass walls and swirling towers that look like upside-down icicles. It's located in The Gloaming Valley (near the Alenon River, where the wild Kelpies live), surrounded by snow-capped mountains and twisted evergreens trees - which makes Rimeshire one of the colder places in the Lost Cities. But the temperature is still pleasant - and it's also fitting, given that Juline Kalea Dizznee is a Froster. Part of her garden even included a collection of shockingly lifelike ice sculptures, which she creates as a compromise which her rambunctious triplets, who would prefer to have a pet, but are willing to settle for a new ice creatures every day (which is much easier for their already overwhelmed parents to manage).

Appearance[edit | edit source]

“Rimeshire was definitely the chilliest place Sophie had visited in the Lost Cities—aside from the entrance to the Sanctuary in the Himalayas. Even the architecture of the Dizznee’s house reminded Sophie of an ice castle. All the walls were built from blue cut glass and fitted together into sharp, dramatic angles. And the five swirling towers looked like upside-down icicles. But there was still something inherently warm about the place. Maybe it was the bright light glowing through the walls. Or the curls of white smoke coming from the spiral chimneys. The house was also massive—probably bigger than Everglen. And the grounds were just as expansive. The landscaping was simpler, but it matched the stark valley: twisted evergreen trees lining each of the silver-stoned paths, and wide plains of jade green grass leading into the rolling foothills.”

—Narration, in Lodestar

Known Residents[edit | edit source]


References[edit source]


Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenFluttermontHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSolreefSplendor PlainsSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Blackwater BayClaws, Wings, Horns and ThingsCrooked ForestDawnheath Troll HiveInktide IslandMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockSlurps and BurpsThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing



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