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[[File:Lumenaria.png|thumb|380x380px|Lumenaria]]
{{Infobox:_Places|title1 = Lumenaria|location = It is said that it is on a channel island in between France and the UK.|description = The exterior is made of lumenite, which is a very bright and glowing silver substance, and it is also described as a fortress. The only thing known about the design of the interior is that the underground rooms (where Sophie and Edaline stayed during the Peace Summit) are luxurious and have two locks. There is more known about the dungeon below the building, where important prisoners are kept. It has six arched silver doors, with no visible locks or handles; the cells each have a waist high stone pillar with a sword stuck in the stone.|use = Used as a meeting place for all six intelligent species, important events like the Peace Summit, a prison for diplomatic prisoners that were too valuable for Exile, and as a quarantine for sick gnomes during the plague.|other = It was destroyed in Book 5: Lodestar by Neverseen members Gethen, Fintan, Brant, Ruy, and possibly Vespera using outward channeling.|image1=<gallery>
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{{Infobox:_Places|title1 = Lumenaria|location = It is said that it is on a Channel Island in between France and the UK.|description = The exterior is made of lumenite, which is a very bright and glowing silver substance, and it is also described as a fortress. The only thing known about the design of the interior is that the underground rooms (where Sophie and Edaline stayed during the Peace Summit) are luxurious and have two locks. There is more known about the dungeon below the building, where important prisoners are kept. It has six arched silver doors, with no visible locks or handles; the cells each have a waist high stone pillar with a sword stuck in the stone.|use = Used as a meeting place for all six intelligent species, important events like the Peace Summit, a prison for diplomatic prisoners that were too valuable for Exile, and as a quarantine for sick gnomes during the plague.|other = It was destroyed in Book 5: Lodestar by Neverseen members Gethen, Fintan, Brant, Ruy, and possibly Vespera using outward channeling.|image1=<gallery>
 
IMG 1306.jpg|Francesca Baerald
 
IMG 1306.jpg|Francesca Baerald
 
Saving Sophie and Edaline.jpg|Laura Hollingsworth
 
Saving Sophie and Edaline.jpg|Laura Hollingsworth
 
</gallery>}}
 
</gallery>}}
 
'''Lumenaria''' was an [[About the Elves|elvin]] fortress built on an island. It served as the meeting place for the [[Intelligent Species|six intelligent species]], majorly for events such as the [[Peace Summit]], and also the prison for diplomatic prisoners who held too much value to be imprisoned in [[Exile]]. It was also used as a quarantine for sick [[gnomes]] when the [[The Plague|gnomish plague]] was unleashed.
'''Note: Please ignore the sections saying [edit], this page is in the process of revision and extension.'''
 
   
   
   
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== Unlocked Description ==
'''Lumenaria''' was an [[About the Elves|elvin]] fortress built on an island. It served as the meeting place for the [[Intelligent Species|six intelligent species]], especially for events such as the [[Peace Summit]], and also the prison for diplomatic prisoners who held too much value to be imprisoned in [[Exile]]. It was also used as a quarantine for sick gnomes when the gnomish plague was unleashed.
 
  +
The original castle at Lumenaria, which proudly stood in the center of its small, rocky island for a millennia, was recently destroyed in a tragic, and deadly, attack by the [[Neverseen]] (who also freed one of the prisoners from the dungeon.) But the [[Gnomes]] and [[Dwarves]] helped the Elves rebuild, and the new castle (once again built from [[Lumenite]]) is even more magnificent. Access to Lumenaria is currently restricted until the final security measures can be put into place, but someday soon it will again be a fortress where all the [[Intelligent Species|intelligent species]] can come together for [[Peace Summit|Peace Summits]] and [[Peace Treaties|treaty negotiations]]. It's unclear whether the castle's dungeon was rebuilt, or whether any remaining diplomatic prisoners, those with too much value to be locked away in [[Exile]], were moved elsewhere. But the main courtyard still contains the [[Four Seasons Tree]] - a silent testimony to a darker part in the [[Lost Cities|Lost Cities']] history
   
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== About Lumenaria ==
Lumenaria was built out of [[lumenite]] so that it would not be able to burn, even with [[Everblaze]]. The layout was intentionally ambiguous to ensure that no one can find their way through unless they have been trained.
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Lumenaria was built out of [[lumenite]] so that it would not be able to catch on fire, even by [[Everblaze]]. The layout was intentionally confusing to ensure that no one can find their way through unless they had been trained.
   
Visitors to the cells had to be first patted down to make sure they did not carry with them any [[weapons]], gadgets or jewelry. They are blindfolded and escorted by [[Goblins|goblin]] guards down a stone spiral staircase and several hallways to the dungeon where the prisoners were held.
+
Visitors to the cells had to be checked first to make sure they did not carry with them any [[weapons]], gadgets or jewelry. They are blindfolded and escorted by [[Goblins|goblin]] guards down a stone spiral staircase and several hallways to the dungeon where the prisoners were held.
   
The dungeon had six arched silver doors lining the room, with no visible locks or handles. To open a door, one had to place their palms on the door to make a combination panel appear so that they could key in the code. The codes changed three times a day and were passed along to the [[Councillors]] in a random order to make it impossible to predict who would have access at any given moment.
+
The dungeon had six arched silver doors lining the room, with no visible locks or handles. To open a door, one had to place their palms on the door to make a combination panel appear so that they could key in the code. The codes change three times a day and were passed along to the [[Councillors]] in a random order to make it impossible to predict who would have access at any given moment.
   
Visitors were enclosed in a force field that shifted as they move. Every prison cell had a waist-high stone pillar with a silver sword trapped permanently in the stone. The prison cell was set to an extremely low temperature. The prisoner was brought a pillow to sleep, but never at the same time, to mess up their internal clock.
+
Visitors were enclosed in a force field that shifted as they move. Every prison cell had a waist-high stone pillar with a [[Weapons|silver sword]] trapped permanently in the stone. The prison cell was set to an extremely low temperature. The prisoner was brought a pillow to sleep, but never at the same time, to mess up their sense of time.
   
For the [[Peace Summit]], the attendees stayed in rooms in the underground quarters that were luxurious and secured with two locks. There have been only 4 known prisoners: [[Vespera]], [[Gethen]], [[Brant]], and [[Ruy Ignis|Ruy]].
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For the [[Peace Summit]], the attendees stayed in rooms in the underground quarters that were luxurious and secured with two locks. There have been only four known prisoners: [[Vespera]], [[Gethen]], [[Brant]], and [[Ruy Ignis|Ruy]].
   
During the [[Peace Summit]], [[Gethen]], [[Fintan Pyren]], [[Ruy Ignis]], and [[Brant]] (and possibly [[Vespera]]) made use of the skill of [[Outward Channeling|outward channelling]] to not only break out of their prison but also to bring down and destroy Lumenaria.
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During the [[Peace Summit]], [[Gethen]], [[Fintan Pyren]], [[Ruy Ignis]], and [[Brant]] (and possibly [[Vespera]]) made use of the skill of [[Outward Channeling|outward channeling]] to not only break out of their prison but also to bring down and destroy Lumenaria.
   
 
== Location ==
 
In [[Book 8: Legacy|''Legacy'']], it is revealed that the ruins of Lumenaria are on a Channel Island, between France and the UK.
 
In [[Book 8: Legacy|''Legacy'']], it is revealed that the ruins of Lumenaria are on a Channel Island, between France and the UK.
 
== Location ==
 
[edit]
 
   
 
== Appearance ==
 
== Appearance ==
Line 34: Line 35:
 
[edit]
 
[edit]
   
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== History ==
== Appearances and Significant Mentions ==
 
   
 
=== ''[[Book 1: Keeper of the Lost Cities|Keeper of the Lost Cities]]'' ===
 
=== ''[[Book 1: Keeper of the Lost Cities|Keeper of the Lost Cities]]'' ===

Revision as of 13:26, 21 April 2021

File:Lumenaria.png

Lumenaria

Lumenaria was an elvin fortress built on an island. It served as the meeting place for the six intelligent species, majorly for events such as the Peace Summit, and also the prison for diplomatic prisoners who held too much value to be imprisoned in Exile. It was also used as a quarantine for sick gnomes when the gnomish plague was unleashed.


Unlocked Description

The original castle at Lumenaria, which proudly stood in the center of its small, rocky island for a millennia, was recently destroyed in a tragic, and deadly, attack by the Neverseen (who also freed one of the prisoners from the dungeon.) But the Gnomes and Dwarves helped the Elves rebuild, and the new castle (once again built from Lumenite) is even more magnificent. Access to Lumenaria is currently restricted until the final security measures can be put into place, but someday soon it will again be a fortress where all the intelligent species can come together for Peace Summits and treaty negotiations. It's unclear whether the castle's dungeon was rebuilt, or whether any remaining diplomatic prisoners, those with too much value to be locked away in Exile, were moved elsewhere. But the main courtyard still contains the Four Seasons Tree - a silent testimony to a darker part in the Lost Cities' history

About Lumenaria

Lumenaria was built out of lumenite so that it would not be able to catch on fire, even by Everblaze. The layout was intentionally confusing to ensure that no one can find their way through unless they had been trained.

Visitors to the cells had to be checked first to make sure they did not carry with them any weapons, gadgets or jewelry. They are blindfolded and escorted by goblin guards down a stone spiral staircase and several hallways to the dungeon where the prisoners were held.

The dungeon had six arched silver doors lining the room, with no visible locks or handles. To open a door, one had to place their palms on the door to make a combination panel appear so that they could key in the code. The codes change three times a day and were passed along to the Councillors in a random order to make it impossible to predict who would have access at any given moment.

Visitors were enclosed in a force field that shifted as they move. Every prison cell had a waist-high stone pillar with a silver sword trapped permanently in the stone. The prison cell was set to an extremely low temperature. The prisoner was brought a pillow to sleep, but never at the same time, to mess up their sense of time.

For the Peace Summit, the attendees stayed in rooms in the underground quarters that were luxurious and secured with two locks. There have been only four known prisoners: Vespera, Gethen, Brant, and Ruy.

During the Peace Summit, Gethen, Fintan Pyren, Ruy Ignis, and Brant (and possibly Vespera) made use of the skill of outward channeling to not only break out of their prison but also to bring down and destroy Lumenaria.

Location

In Legacy, it is revealed that the ruins of Lumenaria are on a Channel Island, between France and the UK.

Appearance

Before the Fall

[edit]

After the Fall

[edit]

History

Keeper of the Lost Cities

[edit]

Neverseen

[edit]

Lodestar

[edit]

Quotes

“She hadn't been to Lumenaria since the collapse, and it looked like the glowing castle was now fully rebuilt—with much higher walls. A new tree also stood next to the Four Seasons Tree, perhaps as a memorial for those who'd died in the attack.”

—Narration, in Book 8: Legacy


Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenFluttermontHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSolreefSplendor PlainsSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Blackwater BayClaws, Wings, Horns and ThingsCrooked ForestDawnheath Troll HiveInktide IslandMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockSlurps and BurpsThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing