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'''Exillium''' is a school for the "Unworthy", as referred to by the [[Lost Cities]]. It is designed for Elvin children who have committed crimes or broken laws of the [[Lost Cities]]. Hence, they are banished.
 
'''Exillium''' is a school for the "Unworthy", as referred to by the [[Lost Cities]]. It is designed for Elvin children who have committed crimes or broken laws of the [[Lost Cities]]. Hence, they are banished.
   
Most attendees who grow up after their time in Exillium are either banished forever or allowed to get a job in the [[Lost Cities]]. The attendees are referred to as [[Waywards]], instead of [[Foxfire|Foxfire's]] [[prodigies]]. Exillium attendees are laughed at by some of the more 'stuffy' nobles. [[Waywards]] are not allowed to announce their names or know the names of other [[Waywards]]. Exillium focuses on [[skills]], such as slowing their breath, night vision, regulating body temperature, suppressing hunger, levitation, [[blinking]], and [[telekinesis]]. The location of Exillium changes every day, but is always in [[the Neutral Territories]], however, for a period of time, it was moved to the [[Lost Cities]] for the other elves to learn [[skills]] and not just focus on talents.
+
Most attendees who grow up after their time in Exillium are either banished forever or allowed to get a job in the [[Lost Cities]]. The attendees are referred to as [[Waywards]], instead of [[Foxfire|Foxfire's]] [[prodigies]]. Exillium attendees are laughed at by some of the more 'stuffy' nobles. [[Waywards]] are not allowed to announce their names or know the names of other [[Waywards]]. Exillium focuses on [[skills]], such as holding their breath, night vision, regulating body temperature, suppressing hunger, levitation, [[blinking]], and [[telekinesis]]. The location of Exillium changes every day, but is always in [[the Neutral Territories]], however, for a period of time, it was moved to the [[Lost Cities]] for the other elves to learn [[skills]] and not just focus on talents.
   
 
The three instructors, called coaches are in charge of three separate groups of Exillium: [[Coach Wilda]] (red), [[Coach Bora]] (blue), and [[Coach Rohana]] (purple). Each color corresponds to a hand or hemisphere. Left is red, right is blue and ambidextrous (called Ambi) is purple. Left are more rational and come up with good solutions. Right are quick thinkers, but as a result, they are more reckless. Ambi is ambitious and may take longer but always get it done; they're also unpredictable.
 
The three instructors, called coaches are in charge of three separate groups of Exillium: [[Coach Wilda]] (red), [[Coach Bora]] (blue), and [[Coach Rohana]] (purple). Each color corresponds to a hand or hemisphere. Left is red, right is blue and ambidextrous (called Ambi) is purple. Left are more rational and come up with good solutions. Right are quick thinkers, but as a result, they are more reckless. Ambi is ambitious and may take longer but always get it done; they're also unpredictable.
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''- The side of a sheer cliff that overlooked a withered, plague-infested forest called [[Bosk Gorge]] with twisted, cracked tree trunks and sagging branches. Mounds of fallen mold green and sallow yellow leaves blanketed the ground. [[Sophie Elizabeth Foster|Sophie]], her friends, and the other [[Waywards]] worked on [[Levitating|levitation]] here, and was also where [[Sophie Elizabeth Foster|Sophie]] and [[Fitzroy Avery Vacker|Fitz]] found an infected [[gnomes|gnome]] that they later brought to the [[Lost Cities]].''
 
''- The side of a sheer cliff that overlooked a withered, plague-infested forest called [[Bosk Gorge]] with twisted, cracked tree trunks and sagging branches. Mounds of fallen mold green and sallow yellow leaves blanketed the ground. [[Sophie Elizabeth Foster|Sophie]], her friends, and the other [[Waywards]] worked on [[Levitating|levitation]] here, and was also where [[Sophie Elizabeth Foster|Sophie]] and [[Fitzroy Avery Vacker|Fitz]] found an infected [[gnomes|gnome]] that they later brought to the [[Lost Cities]].''
   
''- A large, sweltering desert with rolling, wind-rippled dunes of bleached white sand. No plant life thrived there, not even cacti. The Waywards worked on body temperature regulation in this dessert while Sophie attended.''
+
''- A large, sweltering desert with rolling, wind-rippled dunes of bleached white sand. No plant life thrived there, not even cacti. The [[Waywards]] worked on [[Body Temperature Regulation|body temperature regulation]] in this dessert while [[Sophie Elizabeth Foster|Sophie]] attended.''
   
''- A dark, gaping cave in the side of a rocky mountain, where the Waywards were led deep into the mountain to practice night vision. The air was damp and black and blotted out any light.''
+
''- A dark, gaping cave in the side of a rocky mountain, where the [[Waywards]] were led deep into the mountain to practice night vision. The air was damp and black and blotted out any light.''
   
''- A chilly, glassy lake at the base of a snow-capped mountain, where Sophie and everyone else practiced holding their breath. The Waywards were given wetsuits, goggles, and swim caps to wear for the task. Sophie inflicted positive emotions on Linh here to help calm her, and therefore gained Tam's trust. The twins and Sophie leaped to their home in Wildwood soon after.''
+
''- A chilly, glassy lake at the base of a snow-capped mountain, where [[Sophie Elizabeth Foster|Sophie]] and everyone else practiced holding their breath. The [[Waywards]] were given wetsuits, goggles, and swim caps to wear for the task. [[Sophie Elizabeth Foster|Sophie]] [[Inflictor|inflicted]] positive emotions on [[Linh Song|Linh]] here to help calm her, and therefore gained [[Tam Song|Tam]]'s trust. The twins and [[Sophie Elizabeth Foster|Sophie]] leaped to their home in [[The Wildwood Colony|Wildwood]] soon after.''
   
 
In [[Book 4: Neverseen|''Neverseen'']], <span>[[Sophie Elizabeth Foster|Sophie]] convinces [[Councillor Oralie|Oralie]] to send more supplies for the [[Waywards]], turning Exillium into a much better place. They gain more coaches, new tents and mats, and more food for lunch, and even </span>''breakfast''<span>. This results in the coaches being much nicer and encouraging the students to work in groups and be friends. Eventually, the masks become optional and everyone uses their real names.</span> It allows the coaches to realize even the "higher" classes have mercy and kindness.
 
In [[Book 4: Neverseen|''Neverseen'']], <span>[[Sophie Elizabeth Foster|Sophie]] convinces [[Councillor Oralie|Oralie]] to send more supplies for the [[Waywards]], turning Exillium into a much better place. They gain more coaches, new tents and mats, and more food for lunch, and even </span>''breakfast''<span>. This results in the coaches being much nicer and encouraging the students to work in groups and be friends. Eventually, the masks become optional and everyone uses their real names.</span> It allows the coaches to realize even the "higher" classes have mercy and kindness.
   
In [[Book 5: Lodestar|Lodestar]], it becomes mandatory to attend Exillium. However, it's no longer a school for exiled children but rather a day camp to hone [[skills]]. [[Skills]] are different than [[Talents|abilities]] because even the [[Talentless]] have [[skills]]. Instead of being dangled from the [[Arch of Dividing]], they fill out a packet to determine which hemisphere they go in.
+
In [[Book 5: Lodestar|''Lodestar'']], it became mandatory to attend Exillium. It was no longer a school for exiled children, but rather a day camp to hone [[skills]]. [[Skills]] are different than [[Talents|abilities]] because even the [[Talentless]] have [[skills]]. Instead of being dangled from the [[Arch of Dividing]], they fill out a packet to determine which hemisphere they go in.
   
 
== Known Attendees ==
 
== Known Attendees ==
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* [[Ruy Ignis|'''Ruy Ignis''']] (former)
 
* [[Ruy Ignis|'''Ruy Ignis''']] (former)
 
* [[Timkin Heks|'''Timkin Heks''']] (former)
 
* [[Timkin Heks|'''Timkin Heks''']] (former)
  +
* [[Kesler Dizznee]](former)
   
 
<br>
 
<br>

Revision as of 17:12, 15 October 2019

Exillium is a school for the "Unworthy", as referred to by the Lost Cities. It is designed for Elvin children who have committed crimes or broken laws of the Lost Cities. Hence, they are banished.

Most attendees who grow up after their time in Exillium are either banished forever or allowed to get a job in the Lost Cities. The attendees are referred to as Waywards, instead of Foxfire's prodigies. Exillium attendees are laughed at by some of the more 'stuffy' nobles. Waywards are not allowed to announce their names or know the names of other Waywards. Exillium focuses on skills, such as holding their breath, night vision, regulating body temperature, suppressing hunger, levitation, blinking, and telekinesis. The location of Exillium changes every day, but is always in the Neutral Territories, however, for a period of time, it was moved to the Lost Cities for the other elves to learn skills and not just focus on talents.

The three instructors, called coaches are in charge of three separate groups of Exillium: Coach Wilda (red), Coach Bora (blue), and Coach Rohana (purple). Each color corresponds to a hand or hemisphere. Left is red, right is blue and ambidextrous (called Ambi) is purple. Left are more rational and come up with good solutions. Right are quick thinkers, but as a result, they are more reckless. Ambi is ambitious and may take longer but always get it done; they're also unpredictable.

Sophie Foster, along with her friends, go to Exillium in Book 4: Neverseen. Sophie is in Ambi, after setting herself on fire. Linh actually puts out the fire for Sophie. Their uniform includes a silver-studded black half mask, steel-toed boots, fitted black pants, a black long-sleeved shirt, and a grey vest with silver buckles and chains across the front. Under the collar of the vest is a hood that cast's the wearers' face in shadow. They also wear pins that reflect the abilities of the elf.

Ability Pins

  • Shade: Silver with a black hand reaching from the center
  • Telepath: Blue with a silhouette of a face and a lightning bolt zapping across the brain
  • Inflictor: Black with a silver hand radiating jagged silver lines
  • Polyglot: Purple background with pink lips and a white speech bubble
  • Technopath: Dark green with a silver handprint covered in black lines like circuits and wires
  • Empath: Red with an open book and a silver heart painted across the pages
  • Vanisher: Cloudy sky and a figure that is black on one half and squiggly rainbow colors on the other
  • Charger: Person with an electric volt covering them
Keeper of the lost cities ability badges by blazetailx-db59ar6

https://blazetailx.deviantart.com/art/Keeper-of-the-Lost-Cities-Ability-Badges-673959858

Exillium is not well supplied by the Council. Minimal food is provided, and the mats and tents are worn out. The coaches are forced to use fear to keep the students in line. There are many students and only three coaches, so the coaches would be easily beaten if the students decided to rebel. The coaches use harsh methods of turning the Waywards against each other. However, Sophie tells Councillor Oralie about it, and she uses her money to fix the problems. Many of the locations Exillium is stationed at have severe conditions, shown in Neverseen when Sophie and her friends attend it.

Hemispheres

Ambidextrous (Ambi) Hemisphere

Ambis are ambitious though they make take longer to find solutions but always get it done, taught by Coach Rohana.

Color: Purple

Left Hemisphere

Lefts are rational and come up with good solutions, taught by Coach Wilda.

Color: Red

Right Hemisphere

Rights are quick thinkers, but as a result of this, they are more reckless, taught by Coach Bora.

Color: Blue

Known Locations of Exillium:

- A cold, rocky clearing on the slope of a mountain, so wreathed in mist that the ground couldn't be seen. All around were slender, healthy trees untouched by the plague. This was the first place Sophie and her friends leaped to attend Exillium and was where they were divided into their Hemispheres. They also practiced appetite suppression here.

- The side of a sheer cliff that overlooked a withered, plague-infested forest called Bosk Gorge with twisted, cracked tree trunks and sagging branches. Mounds of fallen mold green and sallow yellow leaves blanketed the ground. Sophie, her friends, and the other Waywards worked on levitation here, and was also where Sophie and Fitz found an infected gnome that they later brought to the Lost Cities.

- A large, sweltering desert with rolling, wind-rippled dunes of bleached white sand. No plant life thrived there, not even cacti. The Waywards worked on body temperature regulation in this dessert while Sophie attended.

- A dark, gaping cave in the side of a rocky mountain, where the Waywards were led deep into the mountain to practice night vision. The air was damp and black and blotted out any light.

- A chilly, glassy lake at the base of a snow-capped mountain, where Sophie and everyone else practiced holding their breath. The Waywards were given wetsuits, goggles, and swim caps to wear for the task. Sophie inflicted positive emotions on Linh here to help calm her, and therefore gained Tam's trust. The twins and Sophie leaped to their home in Wildwood soon after.

In Neverseen, Sophie convinces Oralie to send more supplies for the Waywards, turning Exillium into a much better place. They gain more coaches, new tents and mats, and more food for lunch, and even breakfast. This results in the coaches being much nicer and encouraging the students to work in groups and be friends. Eventually, the masks become optional and everyone uses their real names. It allows the coaches to realize even the "higher" classes have mercy and kindness.

In Lodestar, it became mandatory to attend Exillium. It was no longer a school for exiled children, but rather a day camp to hone skills. Skills are different than abilities because even the Talentless have skills. Instead of being dangled from the Arch of Dividing, they fill out a packet to determine which hemisphere they go in.

Known Attendees



Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenFluttermontHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSolreefSplendor PlainsSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Blackwater BayClaws, Wings, Horns and ThingsCrooked ForestDawnheath Troll HiveInktide IslandMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockSlurps and BurpsThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing