FANDOM


Spoiler warning!
This article contains plot details from the latest book.


“Atlantis is our most secure city. Anyone and anything that needs added protection is here. Including your file.”

Alden Vacker, in Book 1: Keeper of the Lost Cities, page(s) 77, Google Books[1]

Atlantis is one of the many Lost Cities. Similar to human legends,[2] Atlantis is located under the Mediterranean Sea in a dome of force fields made by Psionipaths. The Ancients engineered the sinking of this city after the elves broke the connection with humans.

Description Edit

Sophie describes Atlantis as looking like a "futuristic Venice" due to the intricate network of canals which divide up the city, offering means of transportation.

In Book 1: Keeper of the Lost Cities, the narration describes Atlantis's business district to be "packed with elves, all in long black capes, and the silver buildings stood taller than others, with round windows tracing down the sides and glowing sounds bearing their names." These buildings were the Treasury, Registry, and Interspeciesial Services.

In Book 6: Nightfall, the narration describes the view of Amy's bedroom overlooking Atlantis. It is described as having twisted skyscrapers that gleam in the light of balefire towers, surrounded by the dark curve of the dome that shields the city. When Amy inquires as to whether they ever see sharks swimming past, Quinlin tells them that the dome absorbs light so they cannot see anything past it, although they lighten and darken the dome and the city to give an impression of day and night, adding a starlight effect during the night cycle. Amy and Sophie look down at the streets below, where "ant-sized elves roamed the various sidewalks and squares and courtyards."

Commute and Transportation Edit

Elves get into Atlantis by making a whirlpool and jumping through it. When they get past the force fields there is a large sponge that the elves land on. This sponge, which is described as feeling like being "licked by a pack of kittens, minus the kitten breath", cushions their fall and dries them off. To get out of Atlantis, elves must ride inside large bubbles to the surface air and light leap when the bubbles pop. One of the main transportation methods in Atlantis is Eurypterids, which are sea scorpions that pull fancy carriages, similar to a taxi system.

Events Edit

  • Pre-Keeper

Linh Song became known as "The Girl of Many Floods" after her parents, Quan and Mai, brought her and her twin brother Tam to Atlantis, which is underwater, while she was still a fledgling Hydrokinetic and accidentally flooded the city. This is what caused her to be banished to Exillium.

Sophie is taken here by Alden in the first book to get probed by Quinlin.

Amy is taken here after there is an attempt to kidnap her by the Neverseen in the human world. Atlantis's force field dome was split by Ruy Ignis in Book 6: Nightfall. A team of Psionipaths repaired it, with Linh's help in controlling the water, along with Sophie's enhancing for both Linh and Keefe, and Keefe for calming down both Linh and Sophie in order to be able to use their powers more effectively.

Known Places in Atlantis Edit


Places
Lost Cities
Cities

AtlantisEternaliaGildinghamLumenariaMarintryllaMysteriumRavagogSerenvale

Residences

CandleshadeChoralmereDawnheathEverglenHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSterling GablesWidgetmoor

Hideouts

Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium

Foxfire

FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center

Rivers

The Alenon RiverThe Eventide RiverSpateswale

Other

Claws, Wings, Horns and ThingsDawnheath Troll HiveMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony

Exillium

ExilliumThe Arch of Dividing


ReferencesEdit

Community content is available under CC-BY-SA unless otherwise noted.