“A thick rope had tightened around her ankle, yanking [Sophie] off the ground and leaving her dangling upside down from the arch... 'Welcome to your Dividing!' a raspy female voice shouted from somewhere in the fog.”

—Narration, in Neverseen, page(s) 379-380, paperback

The Arch of Dividing is an arch made from jagged, black metal woven from iron thistles. from which new Waywards to Exillium are suspended by a rope to undergo a dividing; this determines which hemisphere they're going to be in: the . Most use tried-and-true methods of escaping such as untying or severing the cord; however, some Waywards like Sophie come up with more unconventional ways of escaping, like almost burning down the entire arch and rope. There are definitely different ways of succeeding and this all goes to determine which hemisphere new Waywards belong to.

Hemispheres Edit

Arch of dividing is the way to find out what hemisphere an elf is in, when there was a training program they used forms to see which one would best suite someone.

Known Ways of Escaping Edit

  • Untying the cord (Fitz)
  • Cutting the cord (Dex)
  • Coming down by leaving your pants behind and injuring your ankle (Keefe)
  • Fraying the cord against the arch (Biana)
  • Setting the cord and the arch on fire using a magnifying glass (Sophie)

Lost Cities



CandleshadeChoralmereDawnheathEverglenHavenfieldMistmeadRimeshireRiverdriftShores of SolaceSterling GablesWidgetmoor


Black Swan Hideouts

AlluveterreBrumevaleStone House

Neverseen Hideouts

The Sixteen Former HideoutsPallidroseGwynauraValkonianLady Gisela's NightfallVespera's Nightfall

Exile Places

Entrance to ExileGateway to ExileExileThe Room Where Chances Are LostThe Somnatorium


FoxfireThe Gold TowerThe Hall of IlluminationThe Healing CenterThe Silver TowerThe Tutoring Center


The Alenon RiverThe Eventide RiverSpateswale


Claws, Wings, Horns and ThingsDawnheath Troll HiveMoongladeOblivymereHall of HeroesPoint of PurityPrism PeaksSiren RockThe Gloaming ValleyThe King's PathThe Matchmaking OfficeThe SanctuaryThe VoidTribunal HallThe Unity FountainWanderling Woods

Neutral Territories

Bosk GorgeBrackendaleMerrowmarshThe Lake of BloodThe Starkrial ValleyThe Strixian PlainsThe Wildwood Colony


ExilliumThe Arch of Dividing

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